Python. an Introduction to Programming - 2nd Edition by James R Parker (Mixed Media Product)
About this item
About the Book This book is an introduction to programming concepts that uses Python 3 as the target language. It covers basic computer concepts such as loops, strings, functions, files, graphics, multimedia, algorithms, classes, writing code, etc. Many examples are based on video games because Python has become the language of choice for basic game development. Book Synopsis Learn programming concepts using Python 3 as the target language. As Python is the language of choice for basic game development, this book is also perfect for beginning game designers. Covering basic computer concepts such as loops, strings, functions, files, graphics, multimedia, algorithms, classes, writing code, etc, the accompanying companion files also provide source code, solved programming exercises, projects, game demos and figures from the text. About the Author Parker James R.: James R. Parker, PhD is a professor of Art and Digital Media at the University of Calgary. His areas of research include computer games and media art, computer simulation, and educational technology. Dr. Parker is the author of Game Development Using Python, 2/E (Mercury Learning) and The Guide to Simulations and Games (Wiley).
- Features
- Learn programming concepts using Python 3 as the target language.
- About the Author: Parker James R.: James R. Parker, PhD is a professor of Art and Digital Media at the University of Calgary.
- 572 Pages
- Computers, Languages
Specifications
- Dimensions (Overall)
9.0 Inches (H) x 7.0 Inches (W) x 1.3 Inches (D)
- Weight
2.9 Pounds
- Suggested Age
22 Years and Up
- Number of Pages
572
- Genre
Computers
- Sub-Genre
Languages
- Publisher
Mercury Learning and Information
- Theme
Python
- Edition
2nd Edition
- Format
Mixed Media Product
- Author
James R Parker
- Language
English