IZI1

Practical Gamemaker Projects - by Ben Tyers (Paperback)

No reviews
Target
Out of stock

About this item

Book Synopsis Make ten simple, casual games, and learn a ton of GML coding along the way. Each of these games is the kind you can play when you have a minute or two free, and are great for playing on your PC, or exported to HTML5 or Android. Each game in Practical GameMaker Projects has its own chapter that explains the process of making each game, along with sketches, screenshots, coding, explanations, and tips. For each game there is a YYZ project file of the completed game that is ready to load and play. Also, all resources are available so you can make the game as you follow along in the book. To take full advantage of this book and the accompanying resources and project files, a Creator, Developer or Educational version of GameMaker Studio 2 is required. You can still gain a lot from this book if you have the free version of GameMaker Studio 2, but note that the free version doesn't allow the importation of YYZ project files used in the book, and has other limitations such as a limit on how many resources you can create. Each chapter has an introduction that explains what the aim of the game is, followed by a design and coding section which will cover the coding of the game. You're free to re-use code in your own projects, both free and paid. At the end of each chapter there is a things-to-try page that gives you five things to add to the game to improve its playability or appearance - pushing you a little to improve your planning and GML skills. What You'll Learn Build ten game applications using GameMaker Studio 2

Use the GameMaker Markup Language along the way

Master the concepts behind each of the ten game apps

Design and code for each of the ten game examples

Try some add-ons for each of the ten games

Who This Book Is For Game developers with at least some prior game development experience. GameMaker Studio experience recommended, but not required. From the Back Cover Make 10 simple, casual games, and learn a ton of GML coding along the way. Each of these games is the kind you can play when you have a minute or two free, and are great for playing on your PC, or exported to HTML5 or Android. Each game in Practical GameMaker Projects has its own chapter that explains the process of making each game, along with sketches, screenshots, coding, explanations, and tips. For each game there is a YYZ project file of the completed game that is ready to load and play. Also, all resources are available so you can make the game as you follow along in the book. Each chapter has an introduction that explains what the aim of the game is, followed by a design and coding section which will cover the coding of the game. You're free to re-use code in your own projects, both free and paid. At the end of each chapter there is a things-to-try page that gives you five things toadd to the game to improve its playability or appearance - pushing you a little to improve your planning and GML skills. You will: Build 10 game applications using GameMaker Studio 2

Use the GameMaker Markup Language along the way

Master the concepts behind each of the 10 game apps

Design and code for each of the 10 game examples

Try some add-ons for each of the 10 games

About the Author Ben Tyers is a freelance programmer and technical writer by day and a sci-fi horror novel writer by night. He made his first computer game way back in 1984, on a ZX Spectrum 48K computer, when he was eight years old. His passion for creation has continued since then. He holds a number of computer-related qualifications. When relaxing, Ben has an infatuation for old-school horror and sci-fi films, particularly 1960s B movies.

  • Features
    • Make ten simple, casual games, and learn a ton of GML coding along the way.
    • About the Author: Ben Tyers is a freelance programmer and technical writer by day and a sci-fi horror novel writer by night.
    • 255 Pages
    • Computers, Programming

Specifications

Dimensions (Overall)

9.9 Inches (H) x 6.9 Inches (W) x .8 Inches (D)

Weight

1.45 Pounds

Suggested Age

22 Years and Up

Number of Pages

255

Genre

Computers

Sub-Genre

Programming

Publisher

Apress

Theme

Games

Format

Paperback

Author

Ben Tyers

Language

English

Product photos are for illustrative purposes only and are exemplary. The colors, inscriptions, parameters, dimensions, sizes, functions, and/or any other features of the original products may look different than in reality due to their visual characteristics, so please refer to the product features that are indicated in the product descriptions.

You may also like