IZI1

User-Driven Applications for Research and Science - by Sergey Andreyev (Paperback)

No reviews
Target
USD 35.49

at Target

About this item

Book Synopsis Build programs that give users full control of their applications in order to meet end users' unique needs and scenarios.

Over the last couple of decades, there has been an ongoing quandary in the developer world. Developers are enlisted to build applications to meet users' demands; users get applications that meet the criteria from the developers' point of view, but they are far from what the users envisioned. The difference is often wide and nearly catastrophic in fields where users' actions are nearly impossible to predict, such as science, research work, financial analysis, and others. End users get frustrated with the applications because they were not built with their use cases in mind. For a long time, it was assumed that the developers who created the code should drive their programs and be responsible for all scenarios. While generally not an issue in simple programs, this view is wrong for complex applications in the field of science. These end users are the best specialists in their respective fields and need applications to work beyond the scenarios prepared and allowed for by developers. This book teaches you methods to manage your applications in a way that gives control to your target end users. You will learn proven methods using an easy and predictable instrument, the all-powerful algorithm, to create objects that are movable and re-sizable by users. Get ready to learn by example, using an algorithm of total movability and experience, implemented in different situations. You will begin with the simplest code examples and work your way up to real, complicated programs applicable in STEM fields.

What You Will Learn

Pass the control of your programs from developers to end users Understand that the most valuable result is not the algorithm itself, but the consequence of using it Build user-driven applications that include total movability of screen elements See concepts applied in real situations and scenarios Be exposed to well-known programs and tasks for developing user-driven applications Access accompanying code written in C# and available on GitHub

Who This Book Is For Developers who want to write or design programs that give their target end users full control over their application

From the Back Cover Build programs that give users full control of their applications in order to meet end users' unique needs and scenarios.

Over the last couple of decades, there has been an ongoing quandary in the developer world. Developers are enlisted to build applications to meet users' demands; users get applications that meet the criteria from the developers' point of view, but they are far from what the users envisioned. The difference is often wide and nearly catastrophic in fields where users' actions are nearly impossible to predict, such as science, research work, financial analysis, and others. End users get frustrated with the applications because they were not built with their use cases in mind. For a long time, it was assumed that the developers who created the code should drive their programs and be responsible for all scenarios. While generally not an issue in simple programs, this view is wrong for complex applications in the field of science. These end users are the best specialists in their respective fields and need applications to work beyond the scenarios prepared and allowed for by developers. This book teaches you methods to manage your applications in a way that gives control to your target end users. You will learn proven methods using an easy and predictable instrument, the all-powerful algorithm, to create objects that are movable and re-sizable by users. Get ready to learn by example, using an algorithm of total movability and experience, implemented in different situations. You will begin with the simplest code examples and work your way up to real, complicated programs applicable in STEM fields. What You Will Learn

Pass the control of your programs from developers to end users Understand that the most valuable result is not the algorithm itself, but the consequence of using it Build user-driven applications that include total movability of screen elements See concepts applied in real situations and scenarios Be exposed to well-known programs and tasks for developing user-driven applications Access accompanying code written in C# and available on GitHub

This book is for developers who want to write or design programs that give their target end users full control over their application. Sergey Andreyev worked in the Computer Center of the Russian Academy of Sciences. He started on systems for applied optimization, and then he found that he was fascinated by sonogram images. He received a PhD for the design of new algorithms and programming systems for speech analysis. He likes to implement new ideas in new areas and he has designed complicated systems for telecommunications, thermodynamics, and analysis of big electricity networks. He has also worked on applications for foreign language studies and for organizing photo archives. Photography is one of his hobbies.

About the Author Sergey Andreyev worked in the Computer Center of the Russian Academy of Sciences. He started on systems for applied optimization, and then he found that he was fascinated by sonogram images. He received a PhD for the design of new algorithms and programming systems for speech analysis. He likes to implement new ideas in new areas and he has designed complicated systems for telecommunications, thermodynamics, and analysis of big electricity networks. He has also worked on applications for foreign language studies and for organizing photo archives. Photography is one of his hobbies.

  • Features
    • Build programs that give users full control of their applications in order to meet end users' unique needs and scenarios.
    • About the Author: Sergey Andreyev worked in the Computer Center of the Russian Academy of Sciences.
    • 527 Pages
    • Computers, Programming

Specifications

Dimensions (Overall)

10.0 Inches (H) x 7.0 Inches (W) x 1.14 Inches (D)

Weight

2.11 Pounds

Suggested Age

22 Years and Up

Number of Pages

527

Genre

Computers

Sub-Genre

Programming

Publisher

Apress

Theme

Microsoft

Format

Paperback

Author

Sergey Andreyev

Language

English

Product photos are for illustrative purposes only and are exemplary. The colors, inscriptions, parameters, dimensions, sizes, functions, and/or any other features of the original products may look different than in reality due to their visual characteristics, so please refer to the product features that are indicated in the product descriptions.

You may also like