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Mastering Unreal Engine 5 Game Development with C++ Scripting - by Marco Secchi (Paperback)

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About this item

About the Book Explore advanced Unreal Engine 5 C++ techniques to build scalable, high-performance gameplay systems and strengthen your game programming skills.

Book Synopsis Advance your gameplay programming skills by mastering Unreal Engine 5 C++ scripting for efficient, scalable, and high-performance systems Free with your book: DRM-free PDF version + access to Packt's next-gen Reader* Key Features:

  • Write efficient C++ code for scalable gameplay systems in Unreal Engine 5
  • Optimize performance using advanced engine systems and architecture techniques
  • Apply concepts through a real-world project to build production-ready gameplay Book Description: Modern game development demands performance, scalability, and control that visual scripting alone cannot provide. Unreal Engine 5's C++ system offers this power, but mastering it requires a deeper understanding of engine architecture and gameplay design. In this book, you'll learn how to use C++ to build efficient gameplay systems, optimize performance, and structure scalable game architectures. You'll explore core engine systems, implement complex logic, and use profiling and debugging techniques to refine and improve your code. Guided by real-world examples and a practical project, you'll apply these concepts in realistic development scenarios, gaining the confidence to manage complexity and make informed technical decisions. By the end of this book, you'll be able to design, develop, and optimize advanced gameplay systems in Unreal Engine 5 using C++. *Email sign-up and proof of purchase required What You Will Learn:
  • Write clean, optimized C++ code for Unreal Engine 5
  • Work with Unreal Engine architecture for scalable systems
  • Use pointers efficiently to improve runtime performance
  • Apply event-driven programming with C++ and Blueprints
  • Use Unreal Engine macros to extend gameplay systems
  • Build Blueprint-accessible, optimized C++ components
  • Implement data-driven gameplay systems in real projects Who this book is for: This book is for experienced Unreal Engine developers and gameplay programmers looking to deepen their C++ expertise and build scalable, high-performance gameplay systems. A solid understanding of Unreal Engine and C++ is required. Table of Contents
  • Analyzing the Unreal Engine Build Pipeline
  • Understanding the Engine Reflection System
  • Mastering Macros
  • Getting the Best out of Pointers
  • Handling Event-Driven Architectures
  • Working with Data Structures
  • Improving Your Code with Subsystems
  • Understanding Multithreading and Concurrency
  • Working with the Log System
  • Developing Plugins and Modules
  • Testing Your Application
  • Features
    • Advance your gameplay programming skills by mastering Unreal Engine 5 C++ scripting for efficient, scalable, and high-performance systemsFree with your book: DRM-free PDF version + access to Packt's next-gen Reader* Key Features: - Write efficient C++ code for scalable gameplay systems in Unreal Engine 5- Optimize performance using advanced engine systems and architecture techniques- Apply concepts through a real-world project to build production-ready gameplayBook Description: Modern game development demands performance, scalability, and control that visual scripting alone cannot provide.
    • Author(s): Marco Secchi
    • 270 Pages
    • Computers, Languages

Specifications

Dimensions (Overall)

9.25 Inches (H) x 7.5 Inches (W) x .57 Inches (D)

Weight

1.03 Pounds

Suggested Age

22 Years and Up

Number of Pages

270

Genre

Computers

Sub-Genre

Languages

Publisher

Packt Publishing

Theme

C++

Format

Paperback

Author

Marco Secchi

Language

English

Product photos are for illustrative purposes only and are exemplary. The colors, inscriptions, parameters, dimensions, sizes, functions, and/or any other features of the original products may look different than in reality due to their visual characteristics, so please refer to the product features that are indicated in the product descriptions.

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